Perth.
The last session on this first day of PerthDAC focusses on virtual worlds in games and beyond, and begins with a paper by Nicola Bidwell, David Browning, and my colleague Jane Turner. Their work is related to the ACID project Digital Songlines, and are interested in developing digital representations in which the landscape itself matters - this is not about games for play, but bout virtual worlds as representations. Most current game worlds represent experience from a designed path, and this carving of paths is enmeshed in a western ideology of human power over landscape; landscape is only a passive framework for narrative. The Digital Songlines environment, by contrast, is an environment in which the landscape matters; it was developed in collaboration with the indigenous design company CyberDreaming and the indigenous people of south-west Queensland. The gameplay tools in this world interfere with the experience of this simulated world as first-hand, though, as does the embedded, usually tacit knowledge of the indigenous custodians of the land.












