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Snurb — Tuesday 8 March 2005 10:56

Blogs in Research and Teaching

Trebor Scholz and I have now finished editing the transcript of the Webcam interview we did last Thursday, for his WebCamTalk 1.0 Series on the use of new media technologies in education. Editing this has been an interesting process - due to some difficulties we had an audio recording only of my part of the interview, without Trebor's questions. As a result, we've done a major edit which extended and rearranged the interview considerably, and I think it's all the better for it; the transcript is now posted on Trebor's New Media and Arts Education site (as well as on …

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Snurb — Thursday 3 March 2005 08:43

Live via iChat

This morning I'm doing a live chat with Trebor Scholz in New York, for his New Media and Arts Education programme. The chat transcript will also be online at the site soon. We've just managed to connect up via Apple iChat; on my end using a Powerbook which my colleague Peta Mitchell has lent me - thanks Peta! (Not sure if there's any way for others to link into the Webcam chat itself - you might just need to wait for the transcript...)

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Snurb — Sunday 30 January 2005 12:15

Kallocain by Paatos

I've finally written my review of the new Paatos album - this has been sitting here for some months now, and I just never got around to it. It's now been published on M/C Reviews, but here it is as well:

Dark Horse Running: Kallocain by Paatos

To be honest I would have expected a little more recognition for this band by now. With Stefan Dimle on bass duties and Reine Fiske of Landberk contributing the occasional song idea (as well as playing guitar on their debut CD), Paatos is well-connected in the Swedish Progressive Rock scene; what's more …

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Snurb — Wednesday 19 January 2005 16:05

Open Content in Summary

We're on to the last panel session of the conference now - a summary panel with Larry Lessig, Stuart Cunningham, and Sal Humphreys as well as conference host Brian Fitzgerald. Larry starts by pointing out that what's happening in the computer games field is real, it's common, and traditional property owners have exactly the wrong intuitions in dealing with it. For one, there is a significant monetary value being generated in the online environment (there is even a story of sweatshops in Mexico developing gaming assets and selling them profitably on eBay). It is also a very common activity - and one which is a voluntary form of play as work, much along the same lines as free and open source software development.

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Snurb — Wednesday 19 January 2005 15:00

The Legal Perspective

Responding to the previous presentations, Brian Fitzgerald and Nic Suzor now outline some of the legal issues involved here - games users' rights are governed generally by end-user licence agreements (EULAs), and these go right to the heart of the question here: in buying a game, does one buy a copy of the game, or a licence to use it? This then influences whether players own the content created in their interaction with the game. Indeed, the nature of the EULA may also influence what players are attracted to these games types.

Some legal cases of note here: in Blizzard vs bnetd, a group of players developed a replacement game server system for the Blizzard product Battle.net. While this is reverse engineering and prohibited by the EULA, reverse engineering is seen as a form of free speech by US courts - but this did not sway the courts' decision in favour of the reverse-engineers. An appeal against this decision is currently underway. In an Australian context, any restriction of reverse-engineering appears unlikely to be upheld in court.

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Snurb — Wednesday 19 January 2005 14:42

The Trainz Experience

John Banks - academic and ACID researcher as well as Auran staff member - is next, talking more about the Trainz experience in particular. He notes that there is a certain amount of accountability of the games publisher towards the game users, stemming from the massive development efforts which the users have made. There is an emergence of new ecologies of production here: of new kinds of distributed organisations and ad-hoc networks. In John Hartley's words, there is a value drift, a blurring of barriers between producers and consumers - a new participatory culture (Henry Jenkins term) is emerging.

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Snurb — Wednesday 19 January 2005 14:22

Co-Creating Computer Games

The post-lunch sessions of this conference constitute a mini-conference on computer games and the law. It is opened by Greg Lane of the Brisbane-based games developer Auran, responsible for titles such as Dark Reign and Trainz. The computer games industry is significantly large - twice the size of the movie industry, and growing twice as fast. In its multimedia inputs it's also a classic example for creative industries production, which involves massively interdisciplinary inputs into its IP 'asset creation', as Greg puts it. Interestingly, too, games are increasingly involving user co-production or co-creation. This is the case with Trainz, a train simulator which enables its users to produce rolling stock models, physical environments, and action scenarios to be used in the game - and interestingly more content was produced by users for Trainz (which sold some 3-400,000 copies) than for the only competitor project by Microsoft, which sold ten times as much, due to Microsoft's reluctance to engage fully with its users.

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Snurb — Wednesday 19 January 2005 12:16

Digital Rights Languages

The second speaker is Renato Ianella, from the Open Digital Rights Language Iniative. This project focusses on one of the three components of Creative Commons licences (human-, lawyer-, machine-readable): the machine-readable representation of licences. This is linked to digital rights management issues: on a technical level, DRM covers rights information management (RIM: rights holders, royalties, licence management) and technical protection measures (TPM: security, encryption, trust). RIM metadata is usually captured in an XML-based "Rights Expression Language" (REL).

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Snurb — Wednesday 19 January 2005 11:50

Sharing Educational Content

The next session is chaired by Deputy Vice-Chancellor Arun Sharma from QUT. He notes the need to find pathways between commercial and free content - neither can exist simply by itself and both are needed in a fully functional environment. It is therefore important to support the entire continuum of approaches. Further, he also points out that applying creative content or other new licence schemes to new content is one project - but it is also necessary to consider the large amount of existing content and work out whether there are ways to apply such licences retroactively and thereby return older material to circulation.

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Snurb — Wednesday 19 January 2005 10:06

Open Government Content?

On the Riverboat:
Liz Ferrier, Sal Humphreys, and Terry Cutler
After last night's riverboat excursion, the second day at the Open Content Licencing conference has begun now, with a panel chaired by my colleague Stuart Cunningham from CIRAC. The session will deal with the role of open content licencing in government and public institutions. Stuart begins by noting the shift of cultural production from traditional producers to what used to be consumers and are now users (or, in the terminology I've used in my book, produsers). Stuart notes that this shift has various implications for governmental IP regimes and governments' overall engagement with citizens.

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Recent Work

Presentations and Talks

Beyond Interaction Networks: An Introduction to Practice Mapping (ACSPRI 2024)

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Untangling the Furball: A Practice Mapping Approach to the Analysis of Multimodal Interactions in Social Networks (Social Media + Society)

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Inside the Moral Panic at Australia's 'First of Its Kind' Summit about Kids on Social Media (Crikey)

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Brightest before Dawn (CD, 2011)

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Gatewatching and News Curation: The Lecture Series

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