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YouTube's Disruptive Effect on the Saudi Mediasphere

The second speaker in this AoIR 2017 session is Omar Daoudi, whose interest is in the Saudi government's reactions to YouTube content. This work covers the period of time between 2010 and 2016, after which there were also considerable changes in government policy.

From Talk-Back to Facebook Live: Politicians' Strategies for Bypassing Journalistic Scrutiny

The final paper in this ANZCA 2017 session is presented by Caroline Fisher, whose focus is on Australian politicians' approaches to bypassing the scrutiny of the parliamentary press gallery. This is based on a set of 87 interviews with key media actors from the Howard era, including the former Prime Minister himself, as well as on an analysis of the social media activities of five Australian political leaders and interviews with their press secretaries.

Twitter Discussions about the Launch of Netflix in Italy

The second speaker in this AoIR 2016 session is Fabio Giglietto, who shifts our focus to Netflix. This was launched in Italy in October 2015, and has become especially popular with young adults in the 18-24 age range. There has been a growth in the practice of binge-watching TV series as part of this adoption process, too – and other online video providers have also become available in Italy, along with unauthorised sources.

Explaining Viewing and Sharing Dynamics for YouTube Videos

Finally for this session at Web Science 2016 we move to Sebastian Stommel, who begins by considering what we mean by Web science in the first place. He suggests that 'big data' serve as a macroscope: a new way of looking at things at scale, and an opportunity to create generative models to explain digital traces.

Automated Assessment of the Validity of Content Take-Down Notices?

The next WebSci 2016 paper session starts with a presentation by Pei Zhang, which introduces what she calls the Content-Linking-Context model, or CLC. The context for this is legislation such as the Digital Millennium Copyright Act (DMCA) and the European e-Commerce Directive, as well as various national legislation in the EU.

Patterns of YouTube Video Ad Consumption

The next paper in this WebSci 2016 session is presented by Mariana Arantes, whose interest is in the matching of video ads to YouTube videos. Such ads are displayed before some YouTube videos, and they can often be stopped after a set number of seconds. How do users consume these ads? How does their popularity change over time? What is the relationship between videos and ads, and does a better content match mean that ads are more likely to be watched all the way through?

Netflix and the Geoblocked Internet

The next speaker in this AoIR 2015 session is Nicole Hentrich, who shifts our focus to the problem of geoblocking in accessing televisual content online. Such Internet content is still controlled on a geographic basis; the Internet is thus not experienced the same by everyone, on both an individual, regional, and national basis.

The Commodity Flow of Netflix

The second session on this final day of AoIR 2015 starts with Camille Yale, whose focus is on Netflix. Netflix represents a rearticulation of the commercial media system, rather than a revolution: it has an intense commodity orientation, global ambitions, and oligopolistic practices; it claims for itself that it is democratising entertainment, however.

Reaching for the Higher-Hanging Fruit in Twitter Research

The next paper at the "Compromised Data" symposium is by Jean Burgess and me, and explores the more difficult forms of 'big data' research we're rarely conducting at present because the political economy of data access is weighted against specific approaches - in the specific context of Twitter research. I'll upload the slides and audio for it as soon as possible - for now, consider this a placeholder! Slides and audio below:

The Emergent Rules of Games Spectatorship

The next speaker at this AoIR 2013 panel is T.L. Taylor, focussing here on spectatorship in gaming. The mix of playing and watching has always been central to gaming as a social activity, but game studies has always privileged the hands on the controller; spectatorship has traditionally also relied on physical co-presence (e.g. at gaming championships).

But now there are sites like Twitch, which enable gamers to make their private play public as a livestream, and even to make money in doing so, as a spinoff from JustIn.tv. The site currently has some 600 unique broadcasters per month, with some 45 million viewers per month and around 1.5 hours of play watched per day (hope I have those stats right). On Twitch, viewers can choose by game title, player, or channel, and players can trigger occasional commercial breaks in order to generate revenue.

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