And the ZeMKI 20th anniversary conference in Bremen ends with a final keynote, by Alenda Chang. She shifts our focus to gaming, as explored from an environmental media studies perspective. Media have become more than passive vessels through which we contemplate the world; they also act upon the world, much as we do.
Game worlds have plenty to tell us about ecological relations, and structure many of the environments that we encounter on our devices; they are also entwined with such environments through augmented reality and other new features. So, the bifurcation between the textual analysis of games and studies …











