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Snurb — Monday 28 July 2008 14:25

Collaborative Art and Its Limitations

Online Games | New Media Arts |

Singapore.
The day three morning session at ISEA 2008 continues with Kate Southworth, who begins by noting the material impact of the network and its logic on everyday life. Some artists are now devising relational frameworks within which participative activities take place - governed by protocol and rules of engagement. Protocol is synonymous with the network itself, and there is no escape from it. Protocol has no interest in the content of the network, on the rules of exchange.

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Snurb — Monday 28 July 2008 12:59

Collaboration in Place, Communication for Change, Creativity and Notation

Produsage Communities | ISEA 2008 | New Media Arts |

Singapore.
Day three at ISEA 2008 starts with a paper by Nedine Kachornnamsong, who has developed an art installation for Copenhagen airport. She begins by reflecting on the purpose of such an installation - most travellers are likely just to move quickly and painlessly through the airport space, rather than linger and appreciate the art. What is the sense of place that exists in an airport?

Copenhagen is a hub for Scandinavian air travel, and acts as a transit airport for transfers into the nordic countries. It incorporates a great deal of Scandinavian design (including significant use of wood in interior spaces); for an airport, it's a very pretty space, but this may remain secondary to many travellers for whom the airport remains simply a transitional space. What is remembered, mostly, are the bad experiences travellers may have - delays, lost luggage, unfriendly staff.

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Snurb — Sunday 27 July 2008 18:41

Creative Commons: Spearhead of Copyright's Perestroika

Intellectual Property | Creative Commons | ISEA 2008 |

Singapore.
The keynote lecture this afternoon at ISEA 2008 is by Creative Commons co-founder Lawrence Lessig, speaking on the proper place of copyright. He begins in 1906, when John Philip Sousa went to Congress to rail against the recently invented record player. The new technology, he suggested, would undermine cultural participation (a kind of read-write participation) - record players were 'infernal machines' which would promote the development of a 'read-only' culture, driven by commercial agendas. (Sousa was taunted in response with the suggestion that copyright already prevented participation in a read-write culture, however - a suggestion he strongly rejected.)

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Snurb — Sunday 27 July 2008 17:04

Creative Commons Launched in Singapore

Intellectual Property | Creative Commons | ISEA 2008 |

Singapore.
My afternoon session at ISEA 2008 is on copyright and the Creative Commons in Asia. In the first place, this begins with the official launch of the Creative Commons licencing suite for Singaporean copyright law - the 47th such translation into a national legislative framework.

CC co-founder Lawrence Lessig is here to do the honours, and he outlines some of the basic tenets of the Creative Commons philosophy now: in particular, the need to allow for a suite of licences which could offer a more sophisticated model for licencing content beyond the 'all rights reserved' model of copyright itself. This model, of course, has been forcefully exported from the U.S. to the rest of the world - and CC offers a different approach: not a disrespect for copyright, but a different understanding of copyright licencing.

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Snurb — Sunday 27 July 2008 14:36

Creative Collaborations in New Zealand, Social Networking in Korea

ISEA 2008 | Creative Industries | New Media Arts |

Singapore.
The morning session on this second day at ISEA 2008 continues with Caroline McCaw and Rachel Gillies, with a project related to Dunedin in New Zealand. Overall, there is a series of 20 place-responsive public artworks across New Zealand by national and international artists; the Dunedin component involves three artists (Douglas Bagnall, Adam Hyde, and Zoe Walker and Neil Bromwich) in separate locations around the world collaborating over the Internet - one of these locations was Edinburgh, after which Dunedin is partially named.

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Snurb — Sunday 27 July 2008 13:02

Approaches to Collaborative Production

Politics | Produsers and Produsage | Blogs and Blogging | Gatewatching and Citizen Journalism | ISEA 2004 | New Media Arts |

Singapore.
The next day at ISEA 2008 has started. The first presentation this morning, by Susan Kerrigan, is about a creative research PhD project related to Fort Scratchley in Newcastle, New South Wales (which went through a number of names before the current name stuck). The fort guarded the harbour entrance for some time before being shut down and becoming a public space; it was recently restored.

The story to be told about it is both a military and a broader story, then. The approach to this work, then, is a rational, not a romantic approach to creativity, rejecting the auteur model and instead adopting a confluence model that brings together the individual, the field, and the surrounding culture. Susan came out of ABC TV, bringing those individual skills; cultural aspects included the body of knowledge already existing in the context of her project (not least also the local history relating to the fort); and the field within which she operated included the cultural intermediaries acting as gatekeepers, stakeholders, and collaborators. She also had to work with various institutional stakeholders, of course - from Newcastle City Council to various other bodies with a connection to the site and its history.

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Snurb — Saturday 26 July 2008 21:31

Connecting New Media Artists and Cutting-Edge Technology

ISEA 2008 | New Media Arts |

Singapore.
The ISEA 2008 keynote this evening is by Sam Furukawa, a former president and CEO of Microsoft Japan who is now at Keio University in the Graduate School of Media Design. He's reflecting today on Singapore's high-profile Artist-in-Residence (AIR) programme: how is artistic work connected to corporate and societal expectations?

Sam was editor-in-chief of ASCII Computer Magazine in 1977; in 1979 he developed its software engineering department and moved on to Microsoft in 1981. However, he also released the Japanese edition of BSD Unix in 1984, and returned as the first president of Microsoft Japan and became its chairman in 1991. He retired from Microsoft in 2005 and started at Keio University the following year. Additionally, he's also the chairman of the Japanese Association of Model Railroading and has published several books on railroads - an impressive resume...

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Snurb — Saturday 26 July 2008 19:14

Transaction, Rematerialisation, and Visualisation in Digital Art

Social Media Network Mapping | ISEA 2008 | New Media Arts |

Singapore.
Next up here at ISEA 2008 is Daniela Alina Plewe. Her interest is in the connection of art and business - and she asks about the potential for doing art around business. Interactive media themselves are often used in an economic context, of course, where interactions are also financial transactions. There is a good potential for developing interactive/transactive media works, then; art mash-ups could resemble online businesses.

This could build on the tradition of art about business, of business around art, of art as investment. But what is important here is the dimension of interaction and transaction. In interaction, there is an exchange of meaning, in transaction, there is an exchange of value; and this may take place in the artwork itself, or around it.

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Snurb — Saturday 26 July 2008 18:02

Creative Practice, as Research or Otherwise

Creative Industries | New Media Arts |

Singapore.
The post-lunch session of this first full day at ISEA 2008 starts for me with a bunch of papers grouped under the overall title of 'Transforming Media'. Janez Strehovec is the first presenter, and his interest is in new media art as research. He begins by noting the wide-ranging and diverse nature of new media art. Common to many new media artworks is the lack of stability for the artefacts that are being created - artefacts are no longer stable, material art works, but instead art is reconceptualised as process. This also undermines the 'artist as genius' stereotype.

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Snurb — Saturday 26 July 2008 14:12

Tactics, Strategies, Distribution, and Collaboration

Politics | Produsage Communities | Produsers and Produsage | Wikipedia | ISEA 2008 | New Media Arts |

Singapore.
We're still in the first paper session at ISEA 2008 - but I'll start a new post for the next three presentations. The next speaker is Konrad Becker, who has previously published the Tactical Reality Dictionary and is now working on a Strategic Reality Dictionary to complement it. He notes that tactical media spontaneity nonetheless relies on the availability of underlying infrastructures, raising questions around the strategic dimension. Tactics are more strongly related to temporal considerations, strategies to spatial issues. Konrad now shows a matrix tracing different combinations of space and time, and points to scientific understandings of time and space.

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Beyond Interaction Networks: An Introduction to Practice Mapping (ACSPRI 2024)

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Untangling the Furball: A Practice Mapping Approach to the Analysis of Multimodal Interactions in Social Networks (Social Media + Society)

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Inside the Moral Panic at Australia's 'First of Its Kind' Summit about Kids on Social Media (Crikey)

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Brightest before Dawn (CD, 2011)

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Gatewatching and News Curation: The Lecture Series

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