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Snurb — Thursday 28 June 2007 16:45

Call for Papers: M/C Journal 'error' Issue

M/C Journal |

We're now calling for contributors for the next issue of M/C Journal:

FOR IMMEDIATE RELEASE - 27 June 2007

M/C - Media and Culture
http://www.media-culture.org.au/
is calling for contributors to the 'error' issue of

M/C Journal
http://journal.media-culture.org.au/

M/C Journal is looking for new contributors. M/C is a crossover journal between the popular and the academic, and a blind- and peer-reviewed journal. In 2007, M/C Journal celebrates its tenth year in publication.

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Snurb — Saturday 16 June 2007 07:01

Palpable Creativity, Cognition, Collaboration

C&C 2007 | Creative Industries | Wearable Technology | New Media Arts |

Washington, D.C.
We're now in the wrap-up session for Creativity & Cognition 2007. Programme co-chair Elisa Giaccardi begins by highlighting the range of themes, topics, and disciplinary backgrounds represented here, and introduces keynote speaker Thecla Schiphorst. Thecla begins by noting the increasing miniaturisation of computing technology, and the invisibility of the object which follows from this increases the visibility of our own presence and contributions. She frames this in a field of somatics: the felt experience of the self, through lived experiences, first-person methodologies, tension and movement, and a phenomenological understanding.

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Snurb — Saturday 16 June 2007 05:30

New Musical Instruments and Tools for Collaboration

C&C 2007 | Creative Industries | New Media Arts | Music |

Washington, D.C.
I got back a little late from today's lunch, and missed most of the first couple of papers in the next session here at Creativity & Cognition 2007. The paper by Kirsty Beilharz and Sam Ferguson is already in progress; they enhanced a Japanese flute, the shakahachi, with a variety of extra-instrumental sensors which drive a generative music system, creating a hyper-instrument, or a creative environment for the instrument. The environment senses the player's physical gestures while plying the instrument; some such gestures already exist as part of the normal process of playing the shakahachi, and the environment therefore enhances and builds on the often unconscious movements of the player, enabling them to exploit techniques they already have. Additionally, qualities of the instrument tone itself (breathiness, noisiness, and other qualities) are also monitored and harnessed.

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Snurb — Saturday 16 June 2007 01:46

New Approaches to Design

C&C 2007 | Creative Industries | New Media Arts |

Washington, D.C.
The next session at Creativity & Cognition 2007 starts with a paper by Ron Wakkary and Leah Maestri. They note the rise of ubiquitous computing as providing a new focus on design for the home, and point to the fact that in the home, evolutionary solutions to common problems are most appropriate; this relies on pliable, changeable artefacts which enable users to be everyday designers of their home environment. Creativity in this context is a quality of resourcefulness and adaptivity, and relies on 'tinkerability': appropriation of available tools and technologies, their adaptation, and judgments of quality. Ron and Leah conducted a study examining such practices in a number of homes.

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Snurb — Saturday 16 June 2007 00:06

Environments for Creative Work

C&C 2007 | Creative Industries | New Media Arts |

Washington, D.C.
The final day of Creativity & Cognition 2007 has begun, and Andrew Warr and Eamonn O'Neill are making a start. The note that design is a collaborative creative process, and that a number of tools for the creation, manipulation and dissemination of externalisations and boundary objects in design. Externalisations, such as sketches, complement verbal communication and allow for the creation of tangible forms for ideas; boundary objects are externalisations that are used to communicate and facilitate shared understandings. For Schön, this enables a design process of seeing-drawing-seeing, facilitating the development of individual and shared understandings and of a common ground in a group, in an iterative process.

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Snurb — Friday 15 June 2007 07:25

Creating, Sharing, Using, Produsing

Produsers and Produsage | C&C 2007 | Creative Industries | New Media Arts |

Washington, D.C.
We're in the last session for today already, and Stefan Schutt makes a start. He's in the process of building Small Histories, a Website for users to upload and compare their life stories. Stefan begins by sharing his own very interesting life story (his family originates from Pomerania, and is now spread across the world including relatives in Germany, France, and Israel). Inspired by such family history, Stefan has built a Website for uploading and sharing this and similar stories; this enables users to compare perspectives on events and times in history through sharing their own small histories, putting them out into the public domain without the need for turning them into something else first.

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Snurb — Friday 15 June 2007 05:30

Models for Creative Collaboration

C&C 2007 | Creative Industries | New Media Arts |

Washington, D.C.
The next presenters at Creativity & Cognition 2007 are Yun Zhang and Linda Candy, focussing on art-technology collaborations. Her study focussed on a specific group of collaborators developing a new media art project reinterpreting the experience of exploring the Brickpit Ringwalk in Sydney. Collaboration took place in face-to-face, proposal-assisted, drawing-assisted, computer-assisted, and interactive artefact-assisted modes, and such interactions were analysed in Yun and Linda's research. The results are perhaps what one would expect: face-to-face and proposal-assisted modes of collaboration decline over the duration of the project, while computer- and interactive artefact-assisted forms of collaboration pick up as the process develops. This indicates perhaps the growing maturity of the project itself, and points to the crucial role that mediation technologies play in developing a project.

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Snurb — Friday 15 June 2007 02:01

Creative (Approaches to) Education

C&C 2007 | Creative Industries | New Media Arts | Teaching with Technology |

Washington, D.C.
The next session at Creativity & Cognition continues the focus on education. Su Zheng and Martin Adam are the first presenters. Their focus is on producing interactive exhibits for children in the 7-11 age group, who are in a 'concrete' cognitive stage in their interaction with technology - not uncreative, but engaging mainly with the existing affordances of technology rather than exploring its possible extensions. They point to a number of recent exhibits in UK museums which largely failed in their aim to get children involved; in particular also because they did not provide sufficient potential for social interaction.

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Snurb — Thursday 14 June 2007 23:58

Creativity and (through, Supporting, ...) Cognition

C&C 2007 | Creative Industries | New Media Arts | Teaching with Technology |

Washington, D.C.
I'm spending the next couple of days at the Creativity & Cognition conference here in Washington. Ernest Edmonds begins by noting that the conference series itself (which has been running since 1993) started from the intention to bring together artists and scientists, and that it's been successful at setting the seeds for increased collaborations between the fields; indeed, questions around creativity and innovation have become highly central to many projects and programmes in scientific research and beyond.

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Snurb — Saturday 9 June 2007 08:51

The Cult of the Professional

Politics | Produsers and Produsage | Blogs and Blogging | Gatewatching and Citizen Journalism | Wikipedia |

There's been a certain amount of publicity recently for Andrew Keen's book The Cult of the Amateur, which roundly criticises citizen journalism, Wikipedia, and pretty much anything else associated with 'Web 2.0' and user-led content creation for 'killing our culture'. Looks like it's striking all the right chords with the usual moral panic crowd who find it hard to accept that anyone but themselves could be in charge of determining what's good and worthy - or indeed, that users themselves, as the participants in culture, might want to have a say in such decisions.

Keen's one-man cultural …

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Beyond Interaction Networks: An Introduction to Practice Mapping (ACSPRI 2024)

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Untangling the Furball: A Practice Mapping Approach to the Analysis of Multimodal Interactions in Social Networks (Social Media + Society)

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Inside the Moral Panic at Australia's 'First of Its Kind' Summit about Kids on Social Media (Crikey)

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Brightest before Dawn (CD, 2011)

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Gatewatching and News Curation: The Lecture Series

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