On to the next presentation: here we're dealing with the development of virtual worlds and the world ordering that is part of this process. Most of these worlds are very sophisticated and involve a kind of 'imagined habitation', which expects certain actions and forms of interaction as well as represents an internal ideology of these worlds.
In particular, of course, 3D virtual worlds involve a particular form of visual representation which include the representation of the self as avatar as well as the representation of fundamental elements (sky, clouds, ground, etc.). She focusses here on the virtual environment of Alphaworld, which enables its participants/inhabitants to place new objects anywhere in the virtual space - this has given rise to the development of a highly developed 3D environment, yet remarkably resembles suburban America.