You are here

Snurb's blog

Interdisciplinary New Media Education, Serious Games, and Locative Gaming

Perth.
The third day here at PerthDAC has started, and kicks off with a paper by Jean Bridge. She's involved with the interactive arts and science undergraduate programme at Brock University in Canada, and in this programme encourages thinking with and thinking about interactive technologies, which are situated in a wider social and cultural context. It is a humanities-based programme which concerns itself with the content and analysis of the products of human creativity, by following four core principles: capitalising the fact of computing as central to contemporary life, identifying the need for constant evaluation of the role of content and form, accepting the necessity for new and innovative methodologies, and achieving a centrality of interdisciplinarity and praxis. Students in this programme are largely digital natives who are content creators, aggregators, and intertextualisers, who think though codes, strategies, and roles, and who are willing to probe, manipulate, set goals, and construct their own pathways. The programme, then, aims to prepare them as people who can bridge theoretical and practical aspects of working creatively in new media - as creators, writers, directors, designers, managers, scholars, critics, and policy makers.

Materiality, Community Space, and Produsage

Perth.
I'm the last presenter in this post-lunch session on the second day of PerthDAC - so I'll blog the first two papers and will try to record mine; the full paper is also available here, and the Powerpoint here. We start, though, with a paper by Kenneth Knoespel and Jichen Zhu which Jichen will present. She posits this paper as a critique of the Cartesian dualism; the overly simplified mind/body split really isn't sufficient any more to discuss materiality and the relationship between natural language, computer code, and the material world. Computer codes are often given a role that transcends the material world - cyberspace is placed as an opportunity for escape from the material world, and this conforms with the Cartesian mind/body dualism. This is visible for example in William Gibson's work, or in The Matrix, but is also at the root of the field of artificial intelligence, Saussurean linguistics, informatics, and other areas. The same is true also often for the aesthetics of computer art, which are rooted in a romantic notion of immateriality where the concept is more important than the physical artefact.

In-Game Representations and the Limits of Games Platforms

Perth.
The second PerthDAC session for today starts with Adrienne Shaw, who focusses especially on the in-game representation of gay, lesbian, and transgender communities in online games. There is already a complicated history of the presence of such communities in games, which are often ignored, ostracised, or poorly represented. Adrienne has engaged in a programme of research working with such communities to develop a greater understanding of their interests and needs. Such research also links back to questions of representation in other media forms - the discussion of such representation in those forms is repeated here, similarly shifting from invisibility through stereotyping to more intelligent representations.

Towards Bio-Arts and a Future Digital Media Culture

Perth.
The second day of PerthDAC is about to start, and the first speaker today is Allison Kudla, who is interested in biological agency in art. This links to a suggested shift from simulation to emulation art, a form of art which uses physics and natural phenomena in artworks and embraces the universe itself as an operating system. Emulation is understood here as a perfect simulation, indistinguishable from what it represents; this is well understood in the realm of software, but what does it mean if the universe itself is posited as an operating system? Such questions also relate to Plato's theory of forms, in which artists represent the explicit material manifestation of forms (rather than the implicit form itself). But where can new or latent forms, or further refinements of forms, be found?

Virtual Environments beyond the Computer Game

Perth.
The last session on this first day of PerthDAC focusses on virtual worlds in games and beyond, and begins with a paper by Nicola Bidwell, David Browning, and my colleague Jane Turner. Their work is related to the ACID project Digital Songlines, and are interested in developing digital representations in which the landscape itself matters - this is not about games for play, but bout virtual worlds as representations. Most current game worlds represent experience from a designed path, and this carving of paths is enmeshed in a western ideology of human power over landscape; landscape is only a passive framework for narrative. The Digital Songlines environment, by contrast, is an environment in which the landscape matters; it was developed in collaboration with the indigenous design company CyberDreaming and the indigenous people of south-west Queensland. The gameplay tools in this world interfere with the experience of this simulated world as first-hand, though, as does the embedded, usually tacit knowledge of the indigenous custodians of the land.

Worlds of Games Research and Creative Collaboration

Perth.
The second session here at PerthDAC starts with Torill Mortensen, who is also the leader of the World of Warcraft Research Guild and begins with an overview of games studies itself - an area which has experienced considerable turf wars in the past decade. She outlines a number of approaches: immersive studies (ethnological and anthropological studies of games and gamers), structuralist studies (including the bitter battle between ludologists and narratologists), and contextual studies (examining for example the economic and legal aspects of gaming). Immersive studies mean that researchers also need to play the game they study, resulting potentially in a loss of critical distance; structuralists examine the structure of the game and its rules; contextual studies also point towards the wider impact of gaming, especially also examining the rise of 'serious gaming'. There are also some other research approaches, of course - data mining and quantitative research, psychologically inflected studies, and many others.

PerthDAC Is Go

Perth.
I'm spending the next few days at the PerthDAC conference here in Western Australia; I'll be presenting a paper on Sunday afternoon as well... Right now, though, it's Saturday, and we're just about to get started. Jason Lewis is the first speaker, presenting on the NextText project from Obx Labs at Concordia University in Montréal. He begins by showing a video presenting a number of interactive installations which aim to visualise everyday spoken interactions, lending a visual quality to such ephemeral interactions. Much of this is inspired by the interrelation between the structure and content of poetry (the contribution of rhyme and rhythm to the meaning-making process of poetry), as well as the use of text in comics and urban graffiti, and the experiments with layout and formatting in early-20th century avantgarde art. This produces a tight coupling of text and structure, and highlights questions of how to represent text visually, how to make use of interactive possibilities in new media technologies, and how to blur the literal and aesthetic functions of written language.

Trying to Remain Faceless on Facebook

So I joined Facebook this week - not because I had a deep and burning desire to do so, but because we've created a youdecide2007 Facebook group as part of the support network for our youdecide2007.org citizen journalism Website for the upcoming Australian federal election. Since joining, I've received a good dozen of friends requests from friends and colleagues; people have left messages on my wall; I've been invited to events - all of which are pretty regular occurrences on the site, I guess. (The same keeps happening with my LinkedIn account, which I haven't even logged on to for months - apologies for those who've sent me messages wanting to make contact on that site.)

The thing is, though - I still feel deeply ambivalent about Facebook. I need to be on there for research reasons, which means I need to create an account for myself, but at the same time, frankly, I'm just not that interested in actively using that account for my own professional and personal networking. I'm already embedded in what I think are pretty good online and offline social networks (online using a variety of other technologies from email to blogs), and I don't feel a particularly strong urge to recreate them in yet another sociotechnical environment. Other friends and colleagues may feel differently about this, and that's fine, of course; at the same time, this may easily lead to a fragmentation rather than strengthening of social ties in my circle of personal relationships, and I assume that's true more broadly, too.

M/C Journal 'home' Issue Launched

I'm very pleased to announce the launch of issue 10.4 of M/C Journal. Interestingly, one of our articles has already been noted in the mainstream press (even though they got the name of the journal somewhat wrong...). Speaking as a migrant to Australia, I'm not sure I agree with Gerard Henderson's views about the proposed citizenship test - that is to say, I'm pretty sure I don't -, but good to see that M/C Journal has been able to make a contribution to this debate.

FOR IMMEDIATE RELEASE - 27 Aug. 2007

M/C - Media and Culture
is proud to present issue four in volume ten of

M/C Journal
http://journal.media-culture.org.au/

'home' - Edited by Andrew Gorman-Murray and Robyn Dowling

Mainstreaming Citizen Journalism in Australia: YouDecide2007

As we're slowly approaching the official start of the Australian federal election campaign (not that the unofficial campaign hasn't already started...), we're also getting very close to the launch of our citizen journalism site to accompany the election. This is the first major project in a three-year ARC Linkage research programme around citizen journalism which involves SBS, On Line Opinion, Cisco Systems, the Brisbane Institute, and my colleagues and me at QUT Creative Industries.

Pages

Subscribe to RSS - Snurb's blog