Copenhagen. I spent the first session of this second day at AoIR 2008 as a member of a panel on academic publishing - I didn't blog this, for obvious reasons. This second session starts with a paper on "Transcoding Place" by Vicki Moulder, in the overall area of social design and media convergence. How do communities enact agency in this space, especially given that digital social architecture is a fluid system, unlike conventional physical architecture?
Designers and creative professionals have a responsibility and are able to cause real change in design; this is especially important in the context of the changes brought about by media convergence. Can meaningful online agency (e.g. tagging and uploading content to YouTube and other social media sites) compare in any real sense with activism on the streets? Vicki and her colleague Jim Bizzocchi examined this question in the context of the Crude Awakening event at Burning Man, comparing the semantic structure of a face-to-face event in the Nevada desert (attended by some 45,000 spectators) with its video documentation (which was uploaded to YouTube by numerous users within hours of the event).
University of Sussex LibraryAnd we're off … the first sessions at AoIR 2004 (about 8 running simultaneously) have started now. I'm in one on mobile phones and wireless access. Kakuko Miyata starts this session, speaking of Internet use through mobile phones in Japan. She has three research questions: who uses mobiles to access the Net, how do people use these media, and does the use of the Net increase their social capital?
Well, we're in sunny (no, really) Helsinki now. And unfortunately there's a problem with the wireless connection - so I guess I'll blog this off-line for now and will then try to upload it later. Ironically, today's theme is 'wireless experience'...
Sofas on Stage?The Lume Media Centre (part of the University of Art & Design Helsinki) where we are at the moment is a nice refurbished building, all built in typically efficient and user-friendly Nordic design. There's even a couple of sofas on stage for the panel sessions! (I'm taking photos and will try to add them to these blog entries when I get them developed. For next time, I really have to get a digital camera...
We're now back to talking about wearable technologies, with a focus on embedded devices. Kelly Dobson from MIT makes the start. Some interesting work on human/machine feedback - e.g. a blender whose speed responds to the intensity of how a human operator growls at it. Some anthropomorphising of machines, or mechanomorphising of humans? She's also developed body extensions like a wearable bag called ScreamBody which a user can scream into (without being audible to anyone), thus recording their scream, and the later release the scream elsewhere, as well as HugBody (recording and recalling hugs).