Vancouver.
In the post-lunch session at AoIR 2007, I'm in a session on Second Life, which starts off with Slava Kozlov and Nicole Reinhold from Philips Design (the design division of Dutch electronics giant Philips) in the Netherlands. The begin with an introduction to the many spaces of Web 2.0, and note that many users have existences, identities, experiences in a number of these spaces, engaging with them in a playful manner which includes experimentation and exploration, role-playing, active and imaginary work, and a focus on experience and process rather than efficiency and results. How playful, in this context, is Second Life?