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Snurb — Friday 5 September 2008 13:40

The Future of Journalism Arrives in Brisbane Next Week

Politics | Blogs and Blogging | Gatewatching and Citizen Journalism | Participatory Journalism and Citizen Engagement (ARC Linkage) | Industrial Journalism | Conferences |

The Media and Entertainment Arts Alliance (the key union for Australian media workers) has recently begun to organise a series of events titled "The Future of Journalism", bringing together industry and citizen journalists, academics, and other media experts to explore future developments in the news media. The first of these was held in Sydney in May, covered by Jason Wilson at Gatewatching and Rachel Hills at New Matilda, and now it's Brisbane's turn - at QUT's Gardens Theatre on 13 September 2008.

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Snurb — Wednesday 3 September 2008 14:20

Webcasting Royalties: Plus Ça Change...

Streaming Media | Intellectual Property | Music |

Following up on a previous post on this subject: Tony Walker over at ABC Digital Futures notes the likely impending demise of one of the most innovative Webcasting projects of recent years: Pandora, the online radio station of the Music Genome Project. For the uninitiated: the MGP is a database of the specific traits of thousands of songs by a wide variety of artists, which enables it to suggest to users that if they like a specific song, they're also likely to enjoy a variety of songs from other albums and by other artists. On that basis, Pandora offers personalised Webcasting of tracks which the MGP identifies as similar to those tracks that a user has already said they like.

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Snurb — Wednesday 20 August 2008 09:30

Is There an Australian Blogosphere?

Politics | Blogs and Blogging | Social Media Network Mapping |

A few days ago Geert Lovink contacted me with some interview questions regarding our research into the Australian political blogosphere - this is for a new book, Blog Theory, that he's working on with Jodi Dean for release on Polity Press. Here's what I had to say:

GL: You have just done research into the Australian blogosphere. Do you think there is something like an Australian blogosphere and how would you characterize it?

Well, let me start by saying that 'the blog' is simply a media technology (similar to 'the book' or 'the television'), which can be used in any number of different ways. And similar to those other media technologies (where we also don't speak of a 'booksphere' or 'televisionsphere', I've long argued that we're well past the point where to speak of 'blogging' as a unified form makes sense any more.

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Snurb — Wednesday 30 July 2008 23:29

Visualising Cultural Patterns

Social Media Network Mapping | ISEA 2008 | Creative Industries |

Singapore.
The ISEA 2008 conference is pretty much over now - the last event broadly connected with it is a talk by new media theorist Lev Manovich in the beautiful Lasalle arts space. With a title of "Cultural Analytics", I wouldn't be so surprised if this was going to be pretty close to what my colleagues at QUT have in mind when they talk about cultural science...

His aim here is to extrapolate from current to future cultural trends, and he notes that such futurism is traditionally very difficult. Part of his approach, therefore, is to develop new projects with his students which may have the potential to set new trends themselves. Overall, he says, we'll see a very significant new cultural development that builds on data mining and data visualisation technologies.

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Snurb — Wednesday 30 July 2008 14:31

Exploring Spatial and Geospatial Art

Mobile and Wireless Technologies | ISEA 2008 | New Media Arts |

Singapore.
The day five session at ISEA 2008 continues with Greg Giannis. He presents his work through a mapping interface he's been working on for some time; the aim here is to engage in subjective mapping - which maps media objects (texts, images, sound, video) captured live while moving in the physical work onto a map operated through an experimental Website. Display on the Website uses what Greg calls semantic zooming - more information from captured objects is revealed as the user focusses on them by zooming in.

Such mapping aims to investigate our sense of place, and there is currently something of a crisis in the cartographic community, Greg suggests, driven by changes in approaches to mapping; the community is looking towards artists to help them develop new approaches to cartography, and this is similar perhaps to the crisis in art as it emerged with the advent of photography. What's especially interesting here is the possibility of collective mapping (which can also serve as a form of collective resistance against the increasingly engineered sense of individual subjectivity).

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Snurb — Wednesday 30 July 2008 12:27

Locative Media: Futures for Web and Cinema

Mobile and Wireless Technologies | ISEA 2008 | New Media Arts |

Singapore.
We had the closing ceremony last night already, but there's still a final day of ISEA 2008 papers to go. The morning session this Wednesday starts with Tristan Thielmann, presenting on geomedia as a potential Web 3.0. He describes this as a shift towards WWWW (who, what, when, where), and points to Google's shift towards a more strongly map-based service (which on Google Maps itself combines photos and Wikipedia content with map information, for example). Flickr, too, has announced that it will georeference all its content in the future.

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Snurb — Tuesday 29 July 2008 18:56

Locative Media, Interactive Maps, and Radio Transmissions

Mobile and Wireless Technologies | ISEA 2008 | New Media Arts |

Singapore.
The session here at ISEA 2008 continues with Drew Hemment, who reflects on his experience running the Futuresonic locative media festival in the UK. Of particular interest here is the contradiction between the excitement of locative media practitioners and the concerns around privacy which such media forms also highlight. Our locative devices trace our movements.

What art forms are intrinsic or unique to locative media, then? This was explored through the 2004 Mobile Connections exhibition. Such locative art can be understood to be the art of mobile and wireless systems, and it is possible to develop a taxonomy of locative media art works (works which are realist, figurative, or social on the one hand, and/or engage in mapping, ambulation, or geoannotation on the other). Many locative media works continue to show little or no engagement with lived spaces and social contexts, however.

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Snurb — Tuesday 29 July 2008 18:01

Urban and Locative Art

Mobile and Wireless Technologies | ISEA 2008 | New Media Arts |

Singapore.
The post-lunch session on this fourth day of ISEA 2008 starts with Daniel Sauter. He begins by noting the interdependent relationship between architects, artists and designers which has emerged in recent years - a media architecture or mediatecture driven by a number of significant practitioners. Daniel's focus here is especially on the model of site-specificity in this context.

New York's Times Square or Tokyo's Shibuya are important sites for such work, but there are also other venues which function differently and move beyond anthropomorphic dimensions. One such venue is the Victory Media Network in Dallas with several large movable video screens; another is Federation Square in Melbourne, which hosts the third Urban Screens Conference this year; Kunsthaus Graz is an art space which works in a similar space - a vaguely zeppelin-shaped building clothed in a skin of several hundred lightbulbs which can be manipulated. Chicago's Hyde Park Art Center has a digital facade, and something similar has been designed for the Beijing Olympics multifunction arena and the CCTV Broadcast Headquarters in the same city. Further, in Dubai the Dubai Pearl will be developed - a glowing pearl-shaped space suspended above Dubai.

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Snurb — Tuesday 29 July 2008 14:24

Place, Space, and Imagination in Second Life

Online Games | ISEA 2008 | New Media Arts |

Singapore.
Up next in this Second Life session at ISEA 2008 is Bjarke Liboriussen, whose interest is especially in the process of building structures in SL. How does this process reflect users' understanding of their (physical as well as online) worlds? Bjarke points to Annette Markham's idea that online technologies are seen by users generally as either tools, places, or ways of being - and historically, initially perhaps as tools, more recently as ways of being, and even more recently as actual places. This latter view asserts that places have important features that affect social interaction.

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Snurb — Tuesday 29 July 2008 12:57

Life and Art in Second Life

Online Games | ISEA 2008 | New Media Arts |

Singapore.
The day four morning session at ISEA 2008 starts with Martha Carrer Cruz Gabriel. Her focus, and the focus of all other papers in this session, is on virtual worlds and Second Life. She begins by noting the evolution of virtual worlds from Dungeons and Dragons offline roleplaying games to MUDS and other basic computer and online computer games, through to modern MMPORGs such as Ultima Online, Everquest, and World of Warcraft. More recently, games such as The Sims, ActiveWorlds, and Second Life have acted more broadly as life simulations rather than games. (Giga OM research provides some useful statistics on the population of such worlds.)

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Presentations and Talks

Beyond Interaction Networks: An Introduction to Practice Mapping (ACSPRI 2024)

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Untangling the Furball: A Practice Mapping Approach to the Analysis of Multimodal Interactions in Social Networks (Social Media + Society)

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Inside the Moral Panic at Australia's 'First of Its Kind' Summit about Kids on Social Media (Crikey)

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Brightest before Dawn (CD, 2011)

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Gatewatching and News Curation: The Lecture Series

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