Finally met Jill Walker during the break! Now on to the next panel - but it's very dark in here so I'll apologise in advance for any typing errors. Mary Flanagan and Ken Perlin are presenting on their RAPUNSEL project. The motivation is that very few of the programmers and other IT professionals in the US are women (7%), so the project is to develop a game to attract girls to the area. The main drop-off point for interest amongst girls is around middle school, but they are and remain very interested in online gaming (over 60% of the gamers in Sims Online are women). The project builds on this by using 'computer clubhouses' in poor and ethnically diverse neighbourhoods in New York (which are sponsored by Intel). The combination of everyday desires and technology enables the expression of a possible world (building on Deleuze). So how can hacker and middle-schooler cultures be connected in this way?














