Gothenburg.
The next speaker in this session at AoIR 2010 is Luca Rossi, who begins by highlighting the great diversity in computer gaming, and the substantial social aspects of shared gaming experiences. Indeed, creating sociable gaming experiences is now an important aim for the industry.
And yet, playing on Facebook also remains a solitary experience to some extent – you’re playing with others, perhaps, but at a distance. Friends in such games are positioned as resources, who variously can be played with or against. Social relationships are used as games resources, and it is possible that specific game structures work …